Independent fan guide · Rebel Wolves / Bandai Namco Entertainment
Thirty days to save your family. Spend them well.
The Blood of Dawnwalker gives you 30 in-game days — and nearly everything you do costs time. These guides exist to make sure none of it is wasted: what to do each day, what fails at sundown, and which choices your ending actually hinges on.
- 30
- days to save your family
- 8
- time segments per day & night
- 7
- endings, one save
- 3
- romance options
Guides
Start here
Walkthrough
Prologue step-by-step, court activities, and the region order that respects your 30 days.
7 prologue quests
Missables
Every quest that fails at sundown, every one-way door, and the save that unlocks all 7 endings in one run.
One playthrough
All 7 Endings
Exact steps for each ending — 4 bad, 3 good — and how to see them all from a single manual save.
3 options
Romance
Anca, Lacra and Crake: questlines, the dialogue choices that matter, and what never locks you out.
Mechanic explained
Corruption
What drinking blood actually does, which perks it gates, and whether you should fear the meter.
Full index
Quests
Every quest by type and region — main story, side quests, character questlines, court activities.
61 perks
Perks & Abilities
All 61 perks and 27 abilities by theme. Remember: learning advanced perks costs time segments.
Day by day
30-Day Plan
What to do each day of the limit — the schedule that fits all three courts and all three companions in one run.
22–52 h
How Long to Beat
Real playtime data: 22.5h rushed, 35h typical, 52.5h completionist — and why the clock lies to you.
5/10 difficulty
Trophies
All 47 achievements with a 40–60h platinum roadmap — the ending-trophy save trick included.
23 fights
Bosses
The Vrakhiri Court, story bosses and world encounters — with the order the community recommends.
Vale Sangora, in the order your clock allows
Community-recommended level ranges per region. Exploring and fighting cost no time — only hourglass-marked actions do — so scouting ahead is always free.
| Region | Recommended level | Note |
|---|---|---|
| Laslea Glen | 1–3 | Prologue area |
| Briar Sloughs | 8–16 | |
| Maragir Wealds | 10–18 | |
| St. Tyna's Grove | 15–23 | |
| Svartrau Outskirts | 17–25 | |
| Svartrau City | 17–25 | |
| Boar's Back | 22–30 | |
| Rockfalls | 24–32 | |
| The Silts | 29–37 | |
| Tantari Woods | 31–39 | |
| Greifberg Castle | 36–50 | Endgame |
| Anachora | — | Corrupted zone |
Seven endings. One manual save.
After defeating all three Vrakhiri Court members, make a manual save. Every ending can be reached from that point — here is what each one asks of you.